__On My Own - Practice Activities__. Separately for grades K,1,2.
These workbooks provide practice to reinforce math concepts. *Harcourt
Brace*.

__School and Home Activity Books__. Separately for grades K,1,2.
These workbooks provide open-ended, hands-on practice activities for home as
well as school. *Harcourt Brace*.

__Stretch Your Thinking__. Separately for grades K,1,2,3,4,5,6,7,8.
These enrichment workbooks include enrichment activities for students of all
ability levels. *Harcourt Brace*.

__Counting Money__. Grade 1 up. This series of five workbooks begins
with small coins in Book 1 and culminates with bills in Book 5. The work pages
provide review of previous lessons. Students work at their own pace.
*Pro-Ed*.

__The Time Is Now__. Grade 1 up. This series of four workbooks
concentrates on numeral time (1:30 and 2:15 rather than phrases such as
half-past and quarter-past). Students work at their own pace. *Pro-Ed*.

__Math Discoveries with Calculators__.
Grades 1-3. Games, investigations, and more. *Summit*.

__Fun With Money__.
Grades 1-3. Focus on coin and bill identification and values, equivalencies, counting money, and making change. Reproducible. *Summit*.

__Problem Play__. Grades 1-3. Forty reproducible problems that
require both logical and creative thinking. Some can be solved only through
careful deliberation; others have solutions that "pop out." Many have a
real-world theme and can be integrated into other curricular areas. *Dale
Seymour*.

__MathTotes: Take-Home Activities__. Separately for grades 1-3,
grades 4-6. Sixty activities teach skills and concepts in logic, number,
geometry, measurement, statistics and probability, and patterning. *Dale
Seymour*.

__Basic Practice in Whole Numbers__. Grades 1-6. A separate
reproducible blackline workbook each for addition, subtraction, multiplication,
and division. __Basic Practice in Fractions__. A separate reproducible
blackline workbook each for adding fractions, subtracting fractions,
multiplying fractions, and dividing fractions. The student starts by taking a
placement test; the result shows where to begin the practice pages. The
practice pages increase in difficulty and culminate in self-tests to let
students evaluate their progress before taking the teacher-administered mastery
test. *Love Publishing*.

__Arithmetic Drill and Practice__. Grades 1-6. This book contains an
assortment of multi-level arithmetic drill sheets that are highly practical for
students with learning difficulties. The exercises are invitingly different.
*Love Publishing*.

__Techniques of Problem Solving - Problem Solving Card Deck__.
Separately for grades 1,2,3,4,5,6,7,8, grades 3-6 gifted. Each deck of
illustrated cards provides practice in using resources, choosing the operation,
guessing and testing, organizing data, and using logic. *Dale Seymour*.

__Cooperative Learning Resource Activities__. Separately for grades
1,2,3,4,5,6,7,8. Each package includes sets of cards for student-directed
activities that emphasize cooperative learning, problem solving, communication,
making connections, and investigations. *Houghton Mifflin*.

__Weekly Problem Solving__. __Problem Play__. Grades 1-3.
__Problem Parade__. Grades 4-6. __Favorite Problems__. Grades
5-7. __Super Problems__. Grades 7-8. __Problem of the Week__.
Grades 7-12. Each reproducible weekly challenge includes detailed solutions,
hints for students, and teaching suggestions and is accompanied by an easier
and a more challenging problem. *Dandy Lion*.

__Understanding Math Story Problems__. Students with language
learning difficulties in grades 2 up. Book 1 - grade 2 level; Book 2 - grade 3
level; Book 3 - grade 4 level. These workbooks teach students how to use
language to comprehend and solve math story problems and to apply these
principles to everyday use. A pretest in each workbook identifies students who
are unable to perform the calculations required in the story problems.
*Pro-Ed*.

__Math Extension Units__. Grades 2-3. Units provide activities that
allow students who have already mastered the basic concepts to work
independently. Units include place value, problem solving, money, and time
management. Each unit includes 13-14 reproducible worksheets. *Dandy
Lion*.

__Math Problem Solvers__. Grades 2-3. This activity book provides students the opportunity to apply a multitude of math skills to solve problems, puzzles, and logic riddles. For advanced learners*Prufrock Press*.

__Enrichment Units in Math__. Book 1 - grades 2-3. Book 2 - grades
4-6. Book 3 - grades 5-7. Reproducible pages provide sequential information and
activities. Book 1: attribute blocks, Tangrams, sets and Venn diagrams, ancient
Egyptian numbers. Book 2: permutations and combinations, tesselations, line
drawings, coordinate graphing. Book 3: probability, topology, number
characteristics, magic squares. *Dandy Lion*.

__D.I.M.E. 3-D Sketching Project__. Book 1 - grades 2-6; Book 2 -
grades 6-9; Book 3 - grades 8-11. Through the use of plastic manipulative
solids and guided lessons, students learn to represent solid shapes on paper
and understand three-dimensional drawings . *Dale Seymour*.

__Time and Money__. Grades 3-5.
Teaches 4 problem-solving strategies for working with currency, bank accounts, calendars, and digital and analog time telling. 100 cards plus answer key.
*Summit*.

__Puzzled by Math__. Grades 3-5.
Puzzled by Math offers a collection of mathematical equations, knowledge, and skills in puzzle form. For advanced learners
*Prufrock Press*.

__In All Probability__.
Grades 3-6. Use coins, spinners,dice, and Native American game sticks to gather data, make predictions, and form conclusions. Reproducible. *Summit*.

__It's Alive__ and __It's Alive and Kicking__. Grades 3-9.
These weird, crazy, bizarre math problems challenge, stimulate, and gross-out
math students by asking such questions as, "What is the total volume of gas
produced by cows in the USA?", "How many earthworms are in a football field?",
and "How much blood would you drink if you were a 100-pound leach?" Each of
these two books includes more than 50 illustrated, reproducible math problems.
*Prufrock Press*.

__The Early Fraction Book__.
Grades 3-4. Applied activities cover halves through tenths. *Summit*.

__Calculator Math__.
Two books: Grades 5-6+, Grades 6+. Make connections among calculator capabilities, essential math concepts, and the application of those concepts to real-life problems. Reproducible. *Summit*.

__Hands On Algebra__.
Grades 5-6. Puzzles, games, and activities offering equations, coordinating, graphs. Reproducible. *Summit*.

__Beginning Algebra Thinking__.
Grades 1-2, Grades 3-4, Grades 5-6, separately. Primary book focuses on patterning, sorting, classifying, and chart making. Books for grades 3-6 include using cubes, number squares, calculations, and story problems. Reproducible. *Summit*.

__Enrichment Units in Math__.
Grades 2-3, 4-6, and 5-7 separately. *Prufrock Press*.

__Math Extension Units__.
Grades 2-3 and 4-5 separately. Each unit includes 13 to 14 attractive, reproducible worksheets and an assignment sheet, making this an easy way for busy instructors to provide challenging, enriching experiences for capable math students *Prufrock Press*.

__Math By-Lines __. Separately for grades 3-4 and grades 5-6.
Students write word problems by filling in blanks within a story, then solve
the one or two-step math problems. *Dale Seymour*.

__Exploring with Power Polygons__. Grades 3-4. Activities explore
many mathematical patterns in the Power Polygons set, which are pattern blocks
sold separately. Thirty extended investigations cover geometry and algebra,
measurement and numbers, and logical reasoning. Reproducible. *Dale
Seymour*.

__TOPS Calculator Problem Decks__. Separately for grades 3,4,5,6.
Each deck contains 200 illustrated problem cards at two levels of difficulty,
based on real-world data and situations. Students decide if and how a
calculator, or a combination of calculator, pencil-and-paper, and mental
computation, can help them reach a solution. Includes answer key. *Dale
Seymour*.

__Math Calculator Problem-Solving Books__. Separately for grades
3,4,5,6,7,8. These booklets reinforce and enrich students' mathematical skills.
They provide problem-solving situations that will challenge students to explore
and discover different approaches. Solutions are best found with the use of a
calculator. *Houghton Mifflin*.

__Math Discoveries About Fractions and Decimals__.
Grades 3-4, Grades 5-6, Grades 7-8, separately. Fraction operations are explored at each of the three levels. *Summit*.

__Math Skills Workbooks__. *Whole Numbers: Addition and
Subtraction*. Grades 3-8. *Whole Numbers: Multiplication and Division*.
Grades 4-8. *Decimals*. Grades 5-8. *Fractions*. Grades 4-8.
*Problem-Solving Strategies*. Grades 4-8. *Equations, Ratio, Proportion,
and Percent*. Grades 7-8. These workbooks are particularly recommended for
students working two to three grades below skill level. They provide
step-by-step walk-through of each concept to insure understanding, then provide
practice problems. *Houghton Mifflin*.

__Solving Story Problems__.
Grades 4-6. Layered story problems with 3 levels of difficulty. 100 cards plus answer key. *Summit*.

__Algebra Word Problems__.
Grades 4-6. Practice converting words to algebraic expressions or equations in contexts such as coins, measurements, mixtures, and ages. Three titles: How To Solve Algebra Word Problems, Warm-Up, and Miscellaneous. *Summit*.

__Funny and Fabulous Fraction Stories__.
Grades 4-6. 25 math tales and follow-up problems. Reproducible. *Summit*.

__Math Connections__. Grades 4-6. Nonroutine activities challenge
students to make connections while they determine how items are similar and
different; decide how items are related, which doesn't belong, and why;
translate verbal descriptions into mathematical symbols; express key concepts
in words; provide the missing information in a word problem; and describe the
effect on an expression when part of it is changed. Reproducible. *Dale
Seymour*.

__Camp Fraction__. Grades 4-6. This activity book is filled with interesting problems based on true facts to help students excited about math. For advanced learners*Prufrock Press*.

__Problemoids: Math Challenge Program__. Separately for grades 4,5,6.
This program for advanced students in math focuses on problem-solving
strategies, not on memorization or operations. Each of the workbooks called
Challenge includes 50 problems. For each problem there is a separate solution
card or solution sheet with strategies for solving the problem. A computer
supplement is available for students who want to write programs in BASIC to
solve the problems for Levels 5 and 6. When the student completes a problem,
the teacher checks the answer and gives the student a solution card. *Royal
Fireworks Press*.

__Calculation Capers__. Grades 4-7. Students will learn how to
balance a check book, forecast city growth needs, figure the price of
popularity, complete a tax return, and more. Extending activities invite
students to gather their own information and solve similar problems. *Dandy
Lion*.

__Hands-On Math__.
Grades 4-8. 279 math games and activities. *Zephyr*.

__Math-o-Graphs__. Grades 4-8. This book teaches students how to use
graphic representations to solve math problems. Students solve the real-world
problem using the beginning graphic and then get their own data to develop a
graphic to solve their own problem. The activities address 14 major areas of
math, including decimals, ratio, area, probability, estimations, measurement,
and more. *Dandy Lion*.

__Try It! Geoboards__. Grades 4-9. More than 90 challenging geoboard
problems explore area and fractions and sharpen spatial problem-solving skills.
*Dale Seymour*.

__A Calculator Tutorial: Acquiring Skills with Classroom
Calculators__. Grade 5 and up. This book helps students explore how to use
more advanced keys, including constants, square root, percent, memory,
parentheses, positive/negative, exponents, reciprocal, pi, integer division,
fractions, fix. Practice problems, answers. *Dale Seymour*.

__Guess__. Grades 4-12. Each Guess box contains 105 cards for
teaching specific estimation strategies plus 95 general practice cards. Box I
introduces front-end estimation, rounding, and adjusting. Box II involves
finding compatible Guess numbers, using averaging, and further adjusting
estimates for increased accuracy. Answer key gives acceptable answer ranges.
*Dale Seymour*.

__Math Magic: Slick Tricks with Numbers__.
Grades 5-8. Number tricks and computational shortcuts help students simplify mathematics. *Summit*.

__57 Great Math Stories . . . and the Problems They Present__.
Grades 5-8. Students are encouraged to explore various routes to the solution of the problem. *Summit*.

__Can You Count in Greek? - Exploring Ancient Number Systems__.
Grades 5-8. Students will not only learn to count like the ancient Greeks but
will also learn about the number systems of the Babylonians, Mayans, Egyptians,
Romans, and Hindu-Arabic, as well as quinary and binary systems. Reproducible
worksheets are included. *Dandy Lion*.

__Binary Power! Insights and Activities Based on the Power of 2__.
Grades 6-10. Games, problem-solving activities, and diagrams explore the binary
number system and some of the places it appears - in Morse code, computers,
savings accounts, and zip code sorting system, and more. Answers are provided.
*Dale Seymour*.

__Build Your Own Polyhedra__. Grades 6-12. Illustrated directions for
constructing regular polygons, flexagons, regular and pop-up polyhedra,
dipyramids, Jennifer's puzzle, dodecahedra, and collapsoids. *Dale
Seymour*.

__How To Enrich Geometry Using String Designs__. Grade 6 and up.
Step-by-step illustrations for constructing beautiful string designs of various
types of triangles, squares, pentagons, hexagons, tetrahedra, octahedra, and
icosahedra. Reproducible. Other line design books are __Introduction to
Line Designs__, __Designs from Mathematical Patterns__,
__Curve Stitching__, and others. *Dale Seymour*.

__Kaleidoscope Math__. All grades. By manipulating mirrors, taping
them together, and examining reflected patterns, students explore the beautiful
geometry of kaleidoscopes. Binder contains reproducible activity sheets.
*Dale Seymour*.

__Sports Math__. Grades 7-8. Activity worksheets are based on
statistics from 20 different sports. 38 reproducible masters, answers. *Dale
Seymour*.

__Newspaper Math__. Grades 7-8. Problems are based on newspaper
articles, want ads, and even cartoons. Reproducible exercises encourage
thinking and problem solving while offering practice in more than 20 arithmetic
skills. Questions for enrichment are also provided. *Dale Seymour*.

__Math Motivators! Investigations in Pre-Algebra__. Grades 7-9. A
collection of motivating exercises for students who think they don't like math.
Contains 32 reproducible worksheets on topics such as the number 9, Mobius
strips, the googol, the Euclidean algorithm, and prices and discounts. *Dale
Seymour*.

__Dot Paper Geometry - With or Without a Geoboard__. Grades 7-10.
Over 60 reproducible sheets for paper-and-pencil activities or geoboard
patterns. Gives experience in area, measurement, estimation, percent,
fractions, graphing, and more. Four quizzes and answers. *Dale Seymour*.

__Informal Geometry Explorations__. Grades 7-12. More than 75
motivational problem-solving activities investigate area, construction,
congruence, visualization, symmetry, and dissection. Includes blackline masters
and answer key. *Dale Seymour*.

__When Are We Ever Gonna Have to Use This?__. Grades 7-12. More than
350 work problems using 60 different math topics are arranged by occupation and
math content in three levels of difficulty. A poster summarizes the results,
displaying 100 occupations and the 71 kinds of math they require. Book includes
answers. *Dale Seymour*.

__Problem Solving Experiences__. Grades 7-12. One book in pre-algebra
and one book in algebra challenges students with new problem-solving
approaches. Each book provides 28 sets of three field-tested problems - an
academic skill problem, a process problem, and a real-world application. The
Sourcebooks for teachers come with blackline masters for student use. *Dale
Seymour*.

__Mathemagic__. Grades 7-9. Forty-four classic lessons on math topics
that seem to have mysterious solutions. Students find the "secrets" to the
solutions of problems and activities that explore logic and lateral thinking,
number patterns, and more. Blackline masters. *Dale Seymour*.

__Number Treasury__. Grades 7-12. An extensive study of number
patterns - patterns of prime and composite numbers, plane and figurate numbers,
digital patterns, and more. Includes definitions, examples, a project, and
hints for programming a computer to generate lists of the different types of
numbers and solutions. *Dale Seymour*.

__The Boston College Enrichment Series - Secondary Set__. Grades 7-12
gifted. Activities for talented students. Open-ended exercises let them
discover new patterns on their own. Nine different reproducible books: *The
Wonder Square, Perfect Numbers, Applications of Series, Finite Differences,
Super Sum, Pascal's Triangle, Mathematical Doodling, Fraction Action 1,* and
*Fraction Action 2.* Each book contains problems and solutions as well as
comments, explanations, and derivations of the key formulas and algorithms.
*Dale Seymour*.

__Every Number Is Special__. Grades 7-12. Students discover (and try
to verify) number surprises with this book of mathematical oddities and curious
facts about the integers from 0 to 150. *Dale Seymour*.

__Mira Activities for High School__. Grades 7-12. Sequential
activities for geometric exploration and investigation. Some involve simply
looking at images of figures in the Mira (reflective tool); others involve
paper, pencil, rulers, compasses, and paper clips. *Dale Seymour*.

__Mathographics__. Grade 7 and up. Over 100 full-page drawings
inspire students as they create designs using both compass construction and
computer graphics. Computer code is expressed in simplified BASIC. Useful
exercises with answers encourage additional investigation. *Dale
Seymour*.

Geometric design: __Geometric Design__, __Creative
Constructions__, __20 Color-Coded Compass Constructions__, and
others teach basic geometric concepts. *Dale Seymour*.

3-D paper construction: __Paper Engineering__, __Origami
Boxes__, __Make Shapes__, __Paper Capers__, __Patty
Paper Geometry__, and others provide hands-on geometry exercises. *Dale
Seymour*.

__Algebra Problems: One Step Beyond__. Grades 7-12. Thirty-three sets
of problems to supplement the standard first-year algebra course. All problems
are reproducible. Includes answers and solutions. *Dale Seymour*.

__The Golden Section__. Grades 7-12. What do a pyramid, a shell, the
Parthenon, an egg, and a human body have in common? All have dimensions that
approximate the Golden Section, a unique ratio found in nature, art, and
architecture. This sequence of algebra and geometry problems illuminates the
ratio and its many applications. Includes a wide range of problem-solving
activities. *Dale Seymour*.

__Informal Geometry Explorations__. Grades 7-12. More than 75
motivational problem-solving activities explore geometry in the natural and
human worlds: counting, area, construction, congruence, visualization,
symmetry, tiling, and dissection. Blackline masters and answer key. *Dale
Seymour*.

__Investigating Mathematics: An Interactive Approach__. Grades 7-8.
In this program for preparing students for Algebra 1, students work together
cooperatively to solve problems. The teacher's role is to serve as a
facilitator. Students ask for help only when all group members have the same
question. *Glencoe/McGraw-Hill*.

__Mathematical Investigations__. Grades 8-12 gifted. Book One:
geometry, patterns, operations research, photography, genetic inheritance. Book
Two: networks, sports math, finite-difference patterns, rates, maps. Book
Three: fundamentals of money, scaling, finance, loans, probability, and linear
programming. *Dale Seymour*.

__Making Connections with Mathematics__. Grades 9-12. Blackline
masters with unusual applications for mathematical modeling, activities,
projects, and opportunities for written and oral communication. Lessons explore
the connections between math and art, biology, biography, business, computers,
earth science, engineering, and space. *Dale Seymour*.

__Logic Algebra Problems__. Grades 9-12. These unique number puzzles
challenge students to use their problem-solving and deductive reasoning skills.
Each one is a sequence of ten clues about an unknown number. Fifty reproducible
puzzles, answers, and solution suggestions. *Dale Seymour*.

__Geometry Problems: One Step Beyond__. Grades 10-12. Over 20
week-long challenges to supplement the standard tenth-grade geometry
curriculum. The Problem Book contains 75 reproducible problems with
to-the-point solutions. Includes a super challenge problem. *Dale
Seymour*.

__Software__

Five CD's: __Mighty Math: Carnival Countdown/Zoo Zillions/Number Heroes/Calculating Crew/Cosmic Geometry__. Ages 5-14,
depending on the CD chosen. The CD's for ages 5-8 teach addition, subtraction,
early division, and logic concepts and problem solving.
For older students, the CD's teach fractions, multiplication and division,
and geometry. Win95, Win3.1, and Mac. *Edutainment Catalog* (published by Edmark).

__Interactive Math Journey__. Math Rabbit Deluxe ages 4-7 and Interactive
Math Journey CD's. Using activities such as slicing "pizzas" into fractions,
students learn to solve problems, think mathematically, and grasp new concepts. Win95, Win3.1, and Mac. *The Learning Company*.

__MathKeys__. This software program lets students discover the 'why'
of math by connecting manipulatives with symbolic notation and writing tools.
Both the software and student activity masters are available. __Unlocking
Whole Numbers__. Separately for grades K-2 and grades 3-5. __Unlocking
Probability__. Separately for grades K-2 and grades 3-6. __Unlocking
Geometry__. Separately for grades K-2 and grades 3-6. __Unlocking
Measurement__. Separately for grades K-2 and grades 3-6. __Unlocking
Fractions and Decimals__. Grades 3-6. *Houghton Mifflin*.

__Mathematics Their Way__.
Grades K-2. Manipulative-centered activities. Reproducible. *Summit*.

__Graph Links__. Grades K-8. This software helps students solve
problems, analyze data, and create graphs. *Harcourt Brace*.

__Pattern Maker__. Grades K-2. This software helps students copy,
extend, find, and create shape, color, and number patterns. *Harcourt
Brace*.

__Millie's Math House__. Grades K-2. This software helps children
discover math concepts. *Harcourt Brace*.

__Trudy's Time & Place House__. Grades K-2. This software invites
students to explore time and geography through five adventurous activities.
*Harcourt Brace*.

__Math Workshop__. Grades 1-6. This software helps build
problem-solving, strategic thinking, and computation skills in an environment
of games, music, animated characters, and more. *Harcourt Brace*.

__Times Tables__, __Fractions and Decimals__, __Charts
and Graphs__, __Adding and Subtracting Puzzles__, and
__Multiplying and Dividing Puzzles__. Ages 7-11. These full-color
activity books introduce basic concepts of math and provide practice of
essential skills. The "prehistoric" Og family brings math into amusing everyday
situations. *Usborne Books*.

__Mathematics ... A Way of Thinking Book__.
Grades 3-6. 300+ learning activities using the same approach used in __Mathematics Their Way__ (grades K-2). *Summit*.

__Turtle Math__. Grades 3-6. Includes 36 Logo-based investigations
that involve angles, shapes, similarity, patterns, probability, and
computation. Each investigation strengthens problem solving, communication, and
reasoning skills. For Macintosh. *Dale Seymour*.

__DataWonder!__ Grade 3 and up. This software program provides
students with an effective way to collect, manipulate, present and analyze
data. *DataWonder!* is organized into three interactive windows: data
tables, graphs, and integrated report writer. For Macintosh and Windows.
*Dale Seymour*.

__TesselMania!__ Grades 3-12. With this software program a student
selects a polygon, then chooses a rule of symmetry, including translation,
rotation, and glide reflection. The program applies the "rules" necessary to
form a tessellating unit. For Macintosh and Windows. *Dale Seymour*.

__Getting Into Area__. Grades 4-6. Student pairs or groups strengthen
reasoning, problem solving, and communication skills with these
manipulative-based, sequential lessons. Activities connect to math topics such
as fractons, percents, and probability/statistics and to non-math topics such
as art, literature, science, and architecture. Includes blackline masters.
*Dale Seymour*.

__Tabletop Sr.__ Grades 6 and up. This software program enables
students to create, sort, and manage data sets in a unique format. Data is
represented as mobile icons that can be arranged into Venn diagrams, box plots,
histograms, and scatter plots. For Macintosh and Windows. *Dale
Seymour*.

__Tessellations Using Logo__. Grades 7-12 gifted. Students practice
problem-solving skills as they plan how to construct a tessellation using
Terrapin Logo, sketch or draw part of one, estimate the size and number of
shapes to use, and decide which geometric facts or formulas to use. Over 71
activities, square and triangular dot paper grid masters, selected answers,
common Logo commands, and basic geometry facts. *Dale Seymour*.

__MacStat__. Grades 7-12. MacStat software helps students document,
visualize, and interpret information, allowing them to spend more time
exploring the essence of statistics: analyzing data from many viewpoints,
drawing inferences, and constructing and evaluating arguments. Macintosh
required. *Dale Seymour*.

__ Glencoe Integrated Learning System__. Grades 6-12. This learning
system provides individualized diagnosis, instruction, testing, and reporting.
The program's private, self-paced approach helps learners of all ages achieve
success in the mathematics skills they need. The system operates on a Local
Area Network, a Wide Area Network, or a stand-alone personal computer.
*Glencoe/McGraw-Hill*.

__A Collection of Points: Mathematics Problem Solving with a
Computer__. Grades 7-9. Student problem book challenges students to
investigate mathematics topics. The student uses a computer to generate
solutions. All solutions are presented in BASIC, Pascal, and Logo. *Royal
Fireworks Press*.

__The Statistics Machine__. Grades 9-12. An Apple II program that
uses graphics to illustrate histograms, frequency polygons, binomial
distributions, chi square distributions, normal distributions, pie charts,
regression, and hypothesis testing. The software allows the student to
manipulate data. *Royal Fireworks Press*

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